Nalu
Nalu: a generalized unstructured massively parallel low Mach flow code designed to support a variety of energy applications of interest (most notably Wind ECP) built on the Sierra Toolkit and Trilinos solver Tpetra/Epetra stack. The open source BSD, clause 3 license model has been chosen for the code base. See LICENSE for more information. http://NaluCFD.org
ComputeGeometryBoundaryAlgorithm.h
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1 /*------------------------------------------------------------------------*/
2 /* Copyright 2014 Sandia Corporation. */
3 /* This software is released under the license detailed */
4 /* in the file, LICENSE, which is located in the top-level Nalu */
5 /* directory structure */
6 /*------------------------------------------------------------------------*/
7 
8 
9 #ifndef ComputeGeometryBoundaryAlgorithm_h
10 #define ComputeGeometryBoundaryAlgorithm_h
11 
12 #include<Algorithm.h>
13 
14 namespace sierra{
15 namespace nalu{
16 
17 class Realm;
18 
20 {
21 public:
22 
24  Realm &realm,
25  stk::mesh::Part *part);
27 
28  virtual void execute();
29 };
30 
31 } // namespace nalu
32 } // namespace Sierra
33 
34 #endif
Definition: ABLForcingAlgorithm.C:26
virtual ~ComputeGeometryBoundaryAlgorithm()
Definition: ComputeGeometryBoundaryAlgorithm.h:26
Definition: Algorithm.h:28
virtual void execute()
Definition: ComputeGeometryBoundaryAlgorithm.C:47
Definition: ComputeGeometryBoundaryAlgorithm.h:19
Definition: Realm.h:82
ComputeGeometryBoundaryAlgorithm(Realm &realm, stk::mesh::Part *part)
Definition: ComputeGeometryBoundaryAlgorithm.C:35