Nalu
Nalu: a generalized unstructured massively parallel low Mach flow code designed to support a variety of energy applications of interest (most notably Wind ECP) built on the Sierra Toolkit and Trilinos solver Tpetra/Epetra stack. The open source BSD, clause 3 license model has been chosen for the code base. See LICENSE for more information. http://NaluCFD.org
sierra::nalu::BSpline3D Member List

This is the complete list of members for sierra::nalu::BSpline3D, including all inherited members.

BSpline(const int order, const int dimension, const bool enableValueClipping=true)sierra::nalu::BSpline
BSpline3D(const int order, const std::vector< double > &x1, const std::vector< double > &x2, const std::vector< double > &x3, const std::vector< double > &phi, const bool allowClipping=true)sierra::nalu::BSpline3D
BSpline3D(const bool allowClipping=true)sierra::nalu::BSpline3D
BSpline3D(const BSpline3D &)sierra::nalu::BSpline3D
clone() const sierra::nalu::BSpline3Dinlinevirtual
compute_control_pts(const std::vector< double > &x1, const std::vector< double > &x2, const std::vector< double > &x3, const std::vector< double > &phi)sierra::nalu::BSpline3Dprivate
dim_sierra::nalu::BSplineprotected
enableValueClipping_sierra::nalu::BSplineprotected
get_dimension() const sierra::nalu::BSplineinline
get_order() const sierra::nalu::BSplineinline
n1_sierra::nalu::BSpline3Dprivate
n2_sierra::nalu::BSpline3Dprivate
n3_sierra::nalu::BSpline3Dprivate
operator!=(const BSpline3D &a) const sierra::nalu::BSpline3Dinline
operator=(const BSpline3D &)sierra::nalu::BSpline3Dprivate
operator==(const BSpline3D &a) const sierra::nalu::BSpline3Dinline
order_sierra::nalu::BSplineprotected
read_hdf5(H5IO &io)sierra::nalu::BSpline3Dvirtual
sp1_sierra::nalu::BSpline3Dprivate
sp2d_sierra::nalu::BSpline3Dprivate
value(const double *) const sierra::nalu::BSpline3Dvirtual
sierra::nalu::BSpline::value(std::vector< double > &x) const sierra::nalu::BSplineinline
write_hdf5(H5IO &io) const sierra::nalu::BSpline3Dvirtual
~BSpline()sierra::nalu::BSplinevirtual
~BSpline3D()sierra::nalu::BSpline3D